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  Blown Away
Basic Data
Commissioned By: Green Dragon Creations, Inc.
Original Developer: Imagination Pilots
Windows published by: IVI Publishing
Windows published date: 1994
Macintosh published by: (Couldn't find)
Macintosh published date: 1995 (best guess)
About
Excerpt from PC version review at Mac News Network...

Following the movie of the same name, Blown Away reaches players with an Interactive game developed by Imagination Pilots and published by IVI Publishing. The program runs under Windows and uses the new WinG library from Microsoft, designed to speed up graphics as Blown Away makes an extensive use of video animations.


Postmortem
This was a project that I completed while attending college in Wisconsin. It made my life very interesting, trying to work and attend an engineering college at the same time. I had been a generally "B" student most of my life, but college really took all I had. As it turned out, I felt that college wasn't as important to me as to some others, since the gaming industry didn't really seem to care if you went, just how good you were. Fine by me, I'm not an academic anyway.

This was the first port I ever did. It was already entirely in C, so I believed it would be easy. Unfortunately, that was not the case. Getting it to compile was already handled for me. But when I got it, I found it to be a very difficult project. It was designed as a massive list of tables of function pointers. It was very difficult to be certain what the program flow was, since you couldn't know the table indexes until runtime. This made debugging quite interesting. I would never have made it through without Jasik's Debugger (the best debugger I have seen to date). Instead of using part of your display screen, it literally swapped in it's own screen so as to not interfere with what you were doing. On top of that, it could disassemble anything, including the OS itself, and make it make sense, so you could track things down.